Archive for September, 2010

27
Sep
10

Metroid Prime – Why Won’t the Goddamn Door Open?

OK, seriously, why won’t the goddamn doors in Metroid Prime 3 open? I had the exact same problem in the first two Metroid Prime games. This is one of the few flaws in an otherwise great series. In previous Metroid games, entering/exiting rooms was a piece of cake. You shot the blue-bubble door, it vanished, and you passed through. Why is it so much harder in the Metroid Prime series? Considering that the technology has advanced, you would think it would be much easier. But oh no. With greater technology comes greater opportunities to fuck up. In Metroid Prime, you shoot the blue bubble and it vanishes, leaving behind a solid gray door. When you get in close enough proximity to it, that door opens up, allowing you to pass through. The only problem is that HALF THE TIME THE FUCKING DOOR DOESN’T OPEN! I end up walking right into the door, back away, walk into it again, and repeat 5-6 times before it finally opens. With all that back and forth, I feel like I’m making the character bash her head against the door.

That door is an evil bastard.

I swear to god, I’ve tried everything. I shot the blue bubble up close, I shot the blue bubble from far away, I shot the blue bubble from medium range, I cleared the room of enemies, I approached the door from various angles, I tried bombs and missiles, I tried everything short of giving the door a blowjob in an attempt to get it to open. I can’t be the only person to have this problem. And it has to be a problem, because I had this same issue when I played the previous games on the Nintendo Gamecube. Was this a game design flaw? Was this some programmer’s sick joke? I bet the fucker who came up with this was the same asshole who created the trash-bombing mini-games in Super Mario Galaxy. I can imagine him now, laughing his ass off while frustrated gamers around the world try 10 times to get through every closed door in the game. And believe me, there are a shitload of closed doors. It becomes really annoying, really fast, especially if you are low on energy and trying to outrun an army of bad guys.

Oh, hello there Samus cosplayer.

Eventually, the door does open, but only after it fucks with you a few times. Now that I think about it, this had to be intentional. Why else would they change the simple blue-bubble doors of the older Metroid games to the blue bubble plus solid gray door? I bet it was a conspiracy perpetrated by the NHK. Either that, or it was a plot to make gamers think their controller/game wasn’t working correctly, so they’d go out and buy a new one. Or maybe it was a plot by the alcohol companies to get people so frustrated they would start drinking heavily. One of those has got to be the reason. I’m sure of it.

11
Sep
10

4 Horsemen of the Film-Making Apocalypse: Part 1 – Roland Emmerich

The Four Horsemen of the Film-Making Apocalypse

For a long time I’ve been carefully watching for the end of the world. According to the Bible (the world’s most accurate and consistent book), the world will end in a fiery shit storm, ushered in by the Four Horsemen of the Apocalypse. Well, that time is here, albeit not in a form that anyone expected. In fact, all the pestilence, war, famine, and death are not coming literally, but figuratively in the world of cinema.

Horseman numero uno is none other than Roland Emmerich. This guy’s films have grossed over $3 billion worldwide. At first glance you would think, “Oh cool, he makes movies with mass appeal, they must be good.” But then, when you take a look at his filmography, you realize that the vast majority are horribly cliche disaster movies that seemingly everyone has watched, but nobody has liked. Yet, we keep on going back for more. Here’s a sampling: Continue reading ’4 Horsemen of the Film-Making Apocalypse: Part 1 – Roland Emmerich’




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