Archive for the 'Games' Category
The Wii doesn’t get a lot of love, especially amongst self-described “core gamers.” What is a core gamer? A core gamer is someone who owns an XBOX 360 and/or PS3 and only plays games that are First-Person Shooters or have the words “Call”, “Duty”, “Medal”, “Honor”, “Counter”, “Strike”, “Halo”, or “Battlefield” in the title. Core gamers do not play adventure, puzzle, RPG, party, stealth, fighting, or rhythm games. Another important part of being a core gamer is constantly posting on the Internet about how terrible Nintendo is and how each system is a giant piece of crap, without actually owning one of their systems or playing any of their games.
Core gamers have derided Xenoblade Chronicles as a piece of trash because: 1) It’s on the Wii, 2) It doesn’t have high-definition graphics, 3) umm, 4) …
It’s a strange argument to make as core gamers don’t play RPGs in the first place, but let’s not get too technical. Half the fun of being a core gamer is shouting grammatically incorrect obscenities on the Internet about games they’ve never played.
Here’s a rundown of every quest in the game Elder Scrolls IV: Oblivion.
Part One: Obtaining the Quest
Doucherton the Rat-Faced: Hello, adventurer! I have a quest for you if you are interested.
You: [yes] / [OK] / [sure]
Doucherton the Rat-Faced: You are! That’s great. When would you like to begin?
You: [immediately] / [now] / [as soon as possible]
Doucherton the Rat-Faced: Well, I need you to go into the Cave of the Fart-Smellers and kill everyone inside. Do you think you can handle that?
You: [of course] / [absolutely] / [nope, but I'll try anyway]
Doucherton the Rat-Faced: Excellent. I’ll be standing in this one spot all day every day until you get back.
Part Two: Playing the Quest
This is the part where you walk ten thousand miles to get to the location of the cave marked on your map. Basically, this is every quest in Oblivion. You must always go somewhere and kill everything there. But sometimes they do change things up a bit. The quest can take place in the following locations:
- A cave
- An abandoned underground castle.
- An abandoned underground monastery.
- An underground grotto.
- An old mine.
And they don’t always make you go there just to kill things. Sometimes the mission objectives are different. Here is a sampling:
- Kill everyone in the cave.
- Kill everyone in the cave with the help of a useless ally.
- Kill everyone in the cave and retrieve an item.
- Kill everyone in the cave and rescue a useless ally.
And who you kill can vary a lot, offering a refreshing bit of diversity.
- Undead creatures
- Humanoid Demons
As you can see there is quite a variety of things to do in this game. In one quest you might be sent to a cave to kill some undead creatures, while in a completely different quest you might be sent to an abandoned underground castle to kill some humans and retrieve an ancient artifact! The possibilities are really endless. It’s mind-boggling to think about how Bethesda crafted such a diverse and unique game. Every quest is so original, it’s like a breath of fresh air. Each adventure makes you feel as if you’re playing a new game time and time again. And the medieval fantasy setting, I can’t recall ever seeing that in an RPG before!
Part Three: Completing the Quest
You return to Town X and find that Doucherton the Rat-Faced lied to you, and he is not standing where he said he would be. A quick check of the time shows it is 2:00 AM. So, you decide to wait until morning. Doucherton the Rat-Faced returned to his spot at exactly 9:00 AM. He doesn’t have a job or any discernible interests so he spends most of his time just standing in this exact spot. You approach him, and he speaks to you. It’s funny because his voice sounds exactly like the voices of several of the bad guys you recently killed. But no matter…
Doucherton the Rat-Faced: How’s it going?
You: I completed the quest you gave me.
Doucherton the Rat-Faced: Have you done what I asked of you?
You: I just said that I did.
Doucherton the Rat-Faced: Oh, that’s fantastic!
Doucherton the Rat-Faced: Well, thanks for killing all those guys. They won’t be bothering us any more.
Doucherton the Rat-Faced: Now, about that reward I offered. You probably don’t really want it.
You: Actually, I do want it.
Doucherton the Rat-Faced: I was hoping you killed all those people out of the goodness of your heart.
You: No, I could really use that reward.
Doucherton the Rat-Faced: Well then, here you go. Don’t go spending it all in one place!
*Doucherton the Rat-Faced hands you 25 gold pieces. You scowl back at him.*
Doucherton the Rat-Faced: If you ever want to come back and see me again, I won’t have anything interesting to say!
Now, you hear a little drumroll and a message flashes across the screen: The Quest of the Indiscriminate Killings Completed. But you notice that you didn’t level up. Oh that’s right, Oblivion doesn’t use experience points in the same way that every other RPG ever made does. You have to build up specific predetermined skills (such as Talking, Fighting, and Jumping — you know, skills that are really important) and once those get high enough, you can level up. But you can’t just immediately level up. No, you have to find the nearest town with a bed and sleep. If you’re in the middle of a quest, that’s too fucking bad, you’ll just have to wait.
Part Four: The Next Quest
Jizz-Hands the Furious: Hello, adventurer! I have a quest for you if you are interested.
You: This seems really familiar. And why is your voice the same as Doucherton the Rat-Faced?
Jizz-Hands the Furious: You are! That’s great. When would you like to begin?
You: But I didn’t say I would do it yet.
Jizz-Hands the Furious: Well, I need you to go into the Abandoned Underground Castle of the Attention-Whores and kill everyone inside. Do you think you can handle that?
Repeat ad nauseum.
Of course, this very same criticism could be leveled at every video game ever made. Overall, Elder Scrolls IV: Oblivion can be a lot of fun. Just don’t expect a lot of variation throughout your 40 hours of questing. It is, without a doubt, the most underground game of all time.
Before you jump to the bottom of the page and post a comment about how I’m an ignorant twat, let me preface this entire post with a statement: I enjoyed Red Dead Redemption. But that doesn’t mean it’s immune from my rage for all its failings. And let me tell you, it had a lot of shit that pissed me off.
Video games where you get to play as a cowboy are few and far between. I’m not sure why the western genre for games never really took off, but they can be a lot of fun. I suppose the mouth-breathers feel it’s more important to buy a new version of Madden every year, so developers are constantly tied up copying last year’s football garbage into a new game. That precludes them from making new games with western motifs.
I’ve always enjoyed the western genre of film. The Good The Bad and The Ugly, True Grit, and Tombstone, just to name a few, are movies I can watch over and over again. There’s just something exciting about getting to live vicariously through those gunslingers. Besides, the whole genre boils down to just being a badass. And how could anyone not like a film genre dedicated to badasses?
I’ve played and completed Metal Gear Solid four times (twice for Playstation, twice for Gamecube). That is precisely three times more than I’ve completed any other game. I’m not sure what it is about that game that keeps on bringing me back. I suppose I like the meta stuff like finding Meryl’s codec frequency on the game box and switching controller ports to beat Psycho Mantis’ telepathy. Hiding in boxes, distracting guards, and catching a cold were small touches that went a long way to show me they put a lot of time and thought into the game. Despite my enjoyment of the game, every time I play it, I get super pissed off. For all the ingenuity and all the things it does well, it does just as many things horribly wrong. Here’s a short list:
- Radar doesn’t work while hiding under tables – What the fuck?
- Cut scenes are way too fucking long.
- Codec conversations are way too fucking long.
- Fake stealth.
- Shoot bosses in the face with 20 stinger missiles and they still survive.
- Top-down camera makes it impossible to see anything.
- The controls are completely fucked.
For it’s time, 1998, this was a landmark game. It was the first major video game that was like an interactive movie. And not one of those “interactive movies” like NightTrap where you watch a video reel of scantily clad girls and click a button every now and then. No, this was like you were the main character of some crazy espionage/action/anime film. The story really came to life, and the characters were intriguing and three-dimensional. It did things that no other game had done before. Plus, it was pretty fun. Continue reading ‘Things I Hate About Assassin’s Creed II and Metal Gear Solid (AKA Invincible Final Boss Syndrome)’
I recently finished playing No More Heroes 2: Desperate Struggle. I reviewed the original game and gave it an Awesome rating. It was a super-amazing game, and if it was legal I would have married it. The goddamn religious-right in this country continues to claim that marriage is only allowable between a man and a woman. Until I die I will fight for a person’s right to marry disc-based media. But I digress…
As I loved the original game, I had very high expectations for the sequel. Fortunately, it did not disappoint. The sequel improves almost every aspect of the first game. There were a couple of changes I didn’t like, but on the whole, they pulled off a superior sequel.
The story is more or less the same. You play as Travis Touchdown, the former number one ranked assassin in the world. After attaining the top status at the end of the first game, he walked away, hoping to never be seen again. However, his friend was murdered, and he was brought back into the fold with an eye for revenge. To get his revenge, he must kill the current number one ranked assassin. Unfortunately, Travis has fallen to rank 51, and has to climb his way back up. Continue reading ‘No More Heroes 2: Desperate Struggle’
OK, seriously, why won’t the goddamn doors in Metroid Prime 3 open? I had the exact same problem in the first two Metroid Prime games. This is one of the few flaws in an otherwise great series. In previous Metroid games, entering/exiting rooms was a piece of cake. You shot the blue-bubble door, it vanished, and you passed through. Why is it so much harder in the Metroid Prime series? Considering that the technology has advanced, you would think it would be much easier. But oh no. With greater technology comes greater opportunities to fuck up. In Metroid Prime, you shoot the blue bubble and it vanishes, leaving behind a solid gray door. When you get in close enough proximity to it, that door opens up, allowing you to pass through. The only problem is that HALF THE TIME THE FUCKING DOOR DOESN’T OPEN! I end up walking right into the door, back away, walk into it again, and repeat 5-6 times before it finally opens. With all that back and forth, I feel like I’m making the character bash her head against the door.
I swear to god, I’ve tried everything. I shot the blue bubble up close, I shot the blue bubble from far away, I shot the blue bubble from medium range, I cleared the room of enemies, I approached the door from various angles, I tried bombs and missiles, I tried everything short of giving the door a blowjob in an attempt to get it to open. I can’t be the only person to have this problem. And it has to be a problem, because I had this same issue when I played the previous games on the Nintendo Gamecube. Was this a game design flaw? Was this some programmer’s sick joke? I bet the fucker who came up with this was the same asshole who created the trash-bombing mini-games in Super Mario Galaxy. I can imagine him now, laughing his ass off while frustrated gamers around the world try 10 times to get through every closed door in the game. And believe me, there are a shitload of closed doors. It becomes really annoying, really fast, especially if you are low on energy and trying to outrun an army of bad guys.
Eventually, the door does open, but only after it fucks with you a few times. Now that I think about it, this had to be intentional. Why else would they change the simple blue-bubble doors of the older Metroid games to the blue bubble plus solid gray door? I bet it was a conspiracy perpetrated by the NHK. Either that, or it was a plot to make gamers think their controller/game wasn’t working correctly, so they’d go out and buy a new one. Or maybe it was a plot by the alcohol companies to get people so frustrated they would start drinking heavily. One of those has got to be the reason. I’m sure of it.
If there is one thing Hollywood knows how to do, it’s rip off something popular. When Gladiator was a surprise hit, we got a rush of sword and sandals epics including Troy (shitty), Alexander (shitty), and 300 (shitty). Next, when Lord of the Rings hit the jackpot, we got a shitload of epic fantasies like The Lion, the Witch, and the Wardrobe (average-good depending on my mood), Eragon (shitty), and In the Name of the King: A Dungeon Siege Tale (extra double shitty for such a retardedly long title). After that, Twilight has hit it big, and there have been a million goddamn clones of that.
It seems that the typical Hollywood executive thinks, “Oh man, if people loved [movie X], then they’ll definitely want to see 15 more movies in the exact same genre and style! I’m a fucking genius! More cocaine and hookers for everyone!” This is no more apparent than in the recent Denzel Washington movie The Book of Fallout 3, err sorry, I mean The Book of Eli.
So how exactly is this a typical Hollywood rip-off? Well, it’s not a rip-off in the same sense that the Dawn of the Dead remake spurned a decade’s worth of mediocre zombie movies. It’s more that it is a near duplicate, albeit an inferior one, of the incredibly popular video game Fallout 3. The game takes place in the post-apocalyptic United States (ok, nothing new there, I realize that), and it features the adventures of the “Lone Wanderer” through a barren wasteland (I know, still nothing new). What sets it apart from everything else was how well it portrayed all the minutiae of life in a post-apocalyptic world. Continue reading ‘The Book of Fallout’