In the history of this blog, I’ve called a lot of movies “shitty.” Some of them might not have really deserved that. Some of them were probably “bad” or perhaps “average.” But if they pissed me off, I went for the “shitty” rating because they wasted my time. Max Payne made me re-evaluate everything I thought I knew about movie reviewing. Max Payne plumbs new depths in the world of shitty film-making. I wish I had a score lower than “shitty” because that is what Max Payne deserves.
Max Payne is a movie based on a video game based on film noir. In the game, detective Max Payne investigates the murder of his wife and child, and in doing so, gets involved in innumerable gun fights. It’s an action game, so it’s to be expected. One of the things that separated Max Payne from other games of the time was that it incorporated slow-motion “bullet-time” as a game mechanic. It made the frenzied shoot-outs manageable, and added an extra layer of fun.
As a movie, Max Payne does everything wrong. It’s based on a shooter game, so you’d think it would contain a plethora of action scenes. Well, it doesn’t have any action until a full hour into its one hour and forty minute runtime. That’s right. A full two-thirds of the movie is dedicated to fantastic dialogue and insightful character development. Nah, I’m kidding. It’s just Mark Wahlberg brooding and screaming at people.