Posts Tagged ‘Gamecube

11
Mar
12

Things I Hate About Assassin’s Creed II and Metal Gear Solid (AKA Invincible Final Boss Syndrome)

I’ve played and completed Metal Gear Solid four times (twice for Playstation, twice for Gamecube). That is precisely three times more than I’ve completed any other game. I’m not sure what it is about that game that keeps on bringing me back. I suppose I like the meta stuff like finding Meryl’s codec frequency on the game box and switching controller ports to beat Psycho Mantis’ telepathy. Hiding in boxes, distracting guards, and catching a cold were small touches that went a long way to show me they put a lot of time and thought into the game. Despite my enjoyment of the game, every time I play it, I get super pissed off. For all the ingenuity and all the things it does well, it does just as many things horribly wrong. Here’s a short list:

  1. Radar doesn’t work while hiding under tables – What the fuck?
  2. Cut scenes are way too fucking long.
  3. Codec conversations are way too fucking long.
  4. Fake stealth.
  5. Shoot bosses in the face with 20 stinger missiles and they still survive.
  6. Top-down camera makes it impossible to see anything.
  7. The controls are completely fucked.

For it’s time, 1998, this was a landmark game. It was the first major video game that was like an interactive movie. And not one of those “interactive movies” like NightTrap where you watch a video reel of scantily clad girls and click a button every now and then. No, this was like you were the main character of some crazy espionage/action/anime film. The story really came to life, and the characters were intriguing and three-dimensional. It did things that no other game had done before. Plus, it was pretty fun. Continue reading ‘Things I Hate About Assassin’s Creed II and Metal Gear Solid (AKA Invincible Final Boss Syndrome)’

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27
Sep
10

Metroid Prime – Why Won’t the Goddamn Door Open?

OK, seriously, why won’t the goddamn doors in Metroid Prime 3 open? I had the exact same problem in the first two Metroid Prime games. This is one of the few flaws in an otherwise great series. In previous Metroid games, entering/exiting rooms was a piece of cake. You shot the blue-bubble door, it vanished, and you passed through. Why is it so much harder in the Metroid Prime series? Considering that the technology has advanced, you would think it would be much easier. But oh no. With greater technology comes greater opportunities to fuck up. In Metroid Prime, you shoot the blue bubble and it vanishes, leaving behind a solid gray door. When you get in close enough proximity to it, that door opens up, allowing you to pass through. The only problem is that HALF THE TIME THE FUCKING DOOR DOESN’T OPEN! I end up walking right into the door, back away, walk into it again, and repeat 5-6 times before it finally opens. With all that back and forth, I feel like I’m making the character bash her head against the door.

That door is an evil bastard.

I swear to god, I’ve tried everything. I shot the blue bubble up close, I shot the blue bubble from far away, I shot the blue bubble from medium range, I cleared the room of enemies, I approached the door from various angles, I tried bombs and missiles, I tried everything short of giving the door a blowjob in an attempt to get it to open. I can’t be the only person to have this problem. And it has to be a problem, because I had this same issue when I played the previous games on the Nintendo Gamecube. Was this a game design flaw? Was this some programmer’s sick joke? I bet the fucker who came up with this was the same asshole who created the trash-bombing mini-games in Super Mario Galaxy. I can imagine him now, laughing his ass off while frustrated gamers around the world try 10 times to get through every closed door in the game. And believe me, there are a shitload of closed doors. It becomes really annoying, really fast, especially if you are low on energy and trying to outrun an army of bad guys.

Oh, hello there Samus cosplayer.

Eventually, the door does open, but only after it fucks with you a few times. Now that I think about it, this had to be intentional. Why else would they change the simple blue-bubble doors of the older Metroid games to the blue bubble plus solid gray door? I bet it was a conspiracy perpetrated by the NHK. Either that, or it was a plot to make gamers think their controller/game wasn’t working correctly, so they’d go out and buy a new one. Or maybe it was a plot by the alcohol companies to get people so frustrated they would start drinking heavily. One of those has got to be the reason. I’m sure of it.




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