Posts Tagged ‘Nintendo

28
Jun
14

Red Steel 2, Muramasa: The Demon Blade

Red Steel 2

The medieval Japanese/Old West Tommy gun is my favorite piece of historical weaponry.

This game includes a Wii gimmick in which it promises 1:1 movement, and all you have to do is attach a pricey peripheral device to your Wiimote. If you didn’t think the Wii was gimmicky enough, well, this just takes it to a whole new level. But to be honest, the Wii Motion Plus device does improve the function of the Wiimote quite a bit. The original Red Steel was a train wreck of massive proportions. The biggest problem with it was that the sword fighting sequences were clunky and unresponsive. They made the game frustrating and unnecessarily difficult. This issue is completely gone thanks to the Wii Motion Plus. The sword fighting works quite well, and it is responsive to the angle and velocity of your movements. That translates to the screen, where you can make diagonal, horizontal, or vertical cuts, and the power of your attack corresponds to how hard you swing the Wiimote. All in all, this worked out well. But what about the actual game?
Red Steel 2 is a first person shooter where you take control of a samurai/gunslinger in a fictional setting that is a combination of Future Old West and Feudal Japan. You traipse the desert with your six shooter and rifle, but go in for sword fights when enemies get too close for comfort. The graphics taken on a cartoony, cel-shaded quality, that mostly works given the ludicrous setting. The game is mostly fun. It has numerous objectives for you to complete, many of which are optional. The bad guys offer an appropriate level of difficulty, although a couple of enemy types were a bit too hard. There is a big variety of combat moves you can learn, which add to the fun, and also offers a level of strategy in the sword fights. You don’t have to slash away wildly if you don’t want to, although that’s what I usually ended up doing.  My biggest complaints were these: first, the setting is monotonous (the desert) and gets boring after the first few hours of gameplay, second, apart from the new moves you can learn there isn’t a lot of depth or replay value. Overall, though, Red Steel 2 was a win for the Wii. It won’t be added to the pantheon of greatest games of all time, but it is certainly worth playing at least once.
Verdict: Average
Muramasa: The Demon Blade

Tentacle rape!

Time for another Wii game review, and this one has a few superficial similarities to the one I reviewed above. This also features heavy doses of sword combat and takes place in feudal Japan. Apart from that, these games don’t really have all that much in common. Muramasa is a side-scrolling action/adventure game that is light on strategy and heavy on button mashing. There are two storylines, one belonging to a male and a female character. The characters cross paths a couple of times, but for the most part each story is self-contained. With each character you start out weak, fight through hordes of bad guys, get stronger, level up, and buy new and more powerful swords. You keep three swords on you at all times. There is actually some strategy involved in knowing which swords to carry. You can switch between swords at any point during a battle, but some swords are better for certain things than others. Some are slow but powerful, some weak but quick, and each has a special move associated with it. The swords have “life meters” too, so overuse will lead to them breaking. There is a huge sinking feeling when you are in the midst of a hellacious battle with three broken swords. Muramasa is a hell of a lot of fun. You travel through various regions of ancient Japan, each more beautifully rendered than the last. The graphics are animated, and made to vaguely resemble the artwork of ancient Japan. Enemies come from Japanese folklore, as well. Honestly, though, the story is more of an afterthought. The fun really comes from exploring the different areas, killing bad guys, and crafting new swords. While it is a button-masher, the game’s fighting system is intuitive and fluid. The game never becomes bogged down in repetition. It is blast from beginning to end.
Verdict: Good
16
Nov
13

The Last Story, L.A. Noire

The Last Story

Will The Last Story have a million sequels just like Final Fantasy?

I was really excited when this game got licensed for North American release. At first, Nintendo of America stated they had “no plans” to release this RPG in the U.S. even after it was a big hit in Japan and Europe. Great idea, guys. Let’s not release a game that was critically acclaimed, a financial success, and created by the same person who created the Final Fantasy series. Sure, Nintendo, you’re right, that shit’s not gonna sell at all.
Anyway, Nintendo of America finally pulled their heads out of their asses and released The Last Story for the Wii in late 2012. Now, I’ve long since given up on the Final Fantasy franchise. It has too rigidly adhered to extremely outdated JRPG tropes. Final Fantasy IX was the last game in the series I enjoyed, and my personal favorite was Final Fantasy VI. Final Fantasy X can still suck it.
02
Nov
12

Xenoblade Chronicles

Xenoblade Chronicles logo.

The Wii doesn’t get a lot of love, especially amongst self-described “core gamers.” What is a core gamer? A core gamer is someone who owns an XBOX 360 and/or PS3 and only plays games that are First-Person Shooters or have the words “Call”, “Duty”, “Medal”, “Honor”, “Counter”, “Strike”, “Halo”, or “Battlefield” in the title. Core gamers do not play adventure, puzzle, RPG, party, stealth, fighting, or rhythm games. Another important part of being a core gamer is constantly posting on the Internet about how terrible Nintendo is and how each system is a giant piece of crap, without actually owning one of their systems or playing any of their games.

Core gamers have derided Xenoblade Chronicles as a piece of trash because: 1) It’s on the Wii, 2) It doesn’t have high-definition graphics, 3) umm, 4) …

It’s a strange argument to make as core gamers don’t play RPGs in the first place, but let’s not get too technical. Half the fun of being a core gamer is shouting grammatically incorrect obscenities on the Internet about games they’ve never played.

Continue reading ‘Xenoblade Chronicles’

11
Mar
12

Things I Hate About Assassin’s Creed II and Metal Gear Solid (AKA Invincible Final Boss Syndrome)

I’ve played and completed Metal Gear Solid four times (twice for Playstation, twice for Gamecube). That is precisely three times more than I’ve completed any other game. I’m not sure what it is about that game that keeps on bringing me back. I suppose I like the meta stuff like finding Meryl’s codec frequency on the game box and switching controller ports to beat Psycho Mantis’ telepathy. Hiding in boxes, distracting guards, and catching a cold were small touches that went a long way to show me they put a lot of time and thought into the game. Despite my enjoyment of the game, every time I play it, I get super pissed off. For all the ingenuity and all the things it does well, it does just as many things horribly wrong. Here’s a short list:

  1. Radar doesn’t work while hiding under tables – What the fuck?
  2. Cut scenes are way too fucking long.
  3. Codec conversations are way too fucking long.
  4. Fake stealth.
  5. Shoot bosses in the face with 20 stinger missiles and they still survive.
  6. Top-down camera makes it impossible to see anything.
  7. The controls are completely fucked.

For it’s time, 1998, this was a landmark game. It was the first major video game that was like an interactive movie. And not one of those “interactive movies” like NightTrap where you watch a video reel of scantily clad girls and click a button every now and then. No, this was like you were the main character of some crazy espionage/action/anime film. The story really came to life, and the characters were intriguing and three-dimensional. It did things that no other game had done before. Plus, it was pretty fun. Continue reading ‘Things I Hate About Assassin’s Creed II and Metal Gear Solid (AKA Invincible Final Boss Syndrome)’

04
Nov
11

The Legend of Zelda: Twilight Princess

Twilight Princess game cover

Since I live in a perpetual timewarp and am unable to play/listen/watch/read anything recent, I typically spend my time playing catch-up, going through all the last-gen video games and movies that have been out on DVD for at least 3 years. That being said, I recently completed The Legend of Zelda: Twilight Princess for the Nintendo Wii. Instead of writing a typical review, I thought it would be more fun to type up my thoughts during my playthrough of the game.

  • Ordon Village – Oh great, another Zelda game that starts out using a sleepy village as a tutorial. I got to do all kinds of exciting things like talking to people, walking around, getting lost, learning how to herd goats, learning how to catch goats, and fishing. Fishing was the most annoying thing in the game. The motion controls really fuck it up and make it nearly impossible. I had to read three walkthoughs before I found one that actually explained how to physically manage the controls. Other than the two required fishing parts of the game, I never fished again. What a waste of time. When do I get the sword, anyway?  Continue reading ‘The Legend of Zelda: Twilight Princess’
25
Apr
11

No More Heroes 2: Desperate Struggle

I recently finished playing No More Heroes 2: Desperate Struggle. I reviewed the original game and gave it an Awesome rating. It was a super-amazing game, and if it was legal I would have married it. The goddamn religious-right in this country continues to claim that marriage is only allowable between a man and a woman. Until I die I will fight for a person’s right to marry disc-based media. But I digress…

As I loved the original game, I had very high expectations for the sequel. Fortunately, it did not disappoint. The sequel improves almost every aspect of the first game. There were a couple of changes I didn’t like, but on the whole, they pulled off a superior sequel.

The story is more or less the same. You play as Travis Touchdown, the former number one ranked assassin in the world. After attaining the top status at the end of the first game, he walked away, hoping to never be seen again. However, his friend was murdered, and he was brought back into the fold with an eye for revenge. To get his revenge, he must kill the current number one ranked assassin. Unfortunately, Travis has fallen to rank 51, and has to climb his way back up. Continue reading ‘No More Heroes 2: Desperate Struggle’

27
Sep
10

Metroid Prime – Why Won’t the Goddamn Door Open?

OK, seriously, why won’t the goddamn doors in Metroid Prime 3 open? I had the exact same problem in the first two Metroid Prime games. This is one of the few flaws in an otherwise great series. In previous Metroid games, entering/exiting rooms was a piece of cake. You shot the blue-bubble door, it vanished, and you passed through. Why is it so much harder in the Metroid Prime series? Considering that the technology has advanced, you would think it would be much easier. But oh no. With greater technology comes greater opportunities to fuck up. In Metroid Prime, you shoot the blue bubble and it vanishes, leaving behind a solid gray door. When you get in close enough proximity to it, that door opens up, allowing you to pass through. The only problem is that HALF THE TIME THE FUCKING DOOR DOESN’T OPEN! I end up walking right into the door, back away, walk into it again, and repeat 5-6 times before it finally opens. With all that back and forth, I feel like I’m making the character bash her head against the door.

That door is an evil bastard.

I swear to god, I’ve tried everything. I shot the blue bubble up close, I shot the blue bubble from far away, I shot the blue bubble from medium range, I cleared the room of enemies, I approached the door from various angles, I tried bombs and missiles, I tried everything short of giving the door a blowjob in an attempt to get it to open. I can’t be the only person to have this problem. And it has to be a problem, because I had this same issue when I played the previous games on the Nintendo Gamecube. Was this a game design flaw? Was this some programmer’s sick joke? I bet the fucker who came up with this was the same asshole who created the trash-bombing mini-games in Super Mario Galaxy. I can imagine him now, laughing his ass off while frustrated gamers around the world try 10 times to get through every closed door in the game. And believe me, there are a shitload of closed doors. It becomes really annoying, really fast, especially if you are low on energy and trying to outrun an army of bad guys.

Oh, hello there Samus cosplayer.

Eventually, the door does open, but only after it fucks with you a few times. Now that I think about it, this had to be intentional. Why else would they change the simple blue-bubble doors of the older Metroid games to the blue bubble plus solid gray door? I bet it was a conspiracy perpetrated by the NHK. Either that, or it was a plot to make gamers think their controller/game wasn’t working correctly, so they’d go out and buy a new one. Or maybe it was a plot by the alcohol companies to get people so frustrated they would start drinking heavily. One of those has got to be the reason. I’m sure of it.

01
May
10

Okami 2: Why Don’t You People Listen to Me?

Ok, so apparently people love crap. They must. There is no other explanation for why stuff like live-action Transformers, Kanon, Twilight, and every show on MTV are so popular. This love of shit spreads to every media, including video games. A while ago I wrote a completely even-handed review of Okami for the Wii. Despite my best warnings to you people, you didn’t listen. Despite horrible sales, you continued to write glowing reviews lauding the “merits” of this game, and guess what message you sent to the creators?

“LOL HEY CREATORS OF OKAMI TIHS GAME IS AWESOME YOU SHOULD TOTALY MAK EA SEQUAL LOL!”

And video game designers being the money-hungry whores that they are, decided to go ahead a make a sequel. If the first one didn’t sell, then the sequel will totally be a success, right? Now there is Okami 2, which is titled Okamiden. Typically, sequels will keep the best elements that worked in the original game, get rid of the aspects that didn’t work, and offer additional changes to create a new gaming experience. Is that what they did with Okamiden? No, of course not.

Did they get rid of the terrible Celestial Brush that never worked? No. Well, then they must have gotten rid of the monotonous side-quests of circling trees. No. Um, so they let you finally take recognition for being a god? No. So they must have changed up the repetitive combat system? No. Uhhh, is it a side scroller? Sorry, still no. Continue reading ‘Okami 2: Why Don’t You People Listen to Me?’

23
Nov
09

Ass Effect

Asssss Effect

Every website in existence told me that Mass Effect was essentially the second coming of Christ in video game form. So was it? Well, if Christ is a really annoying, boring asshole who closely follows standard genre tropes, then I guess the reference fits. Somehow, I don’t think that’s what they were going for.

Here’s a list of reasons why Mass Effect sucks:

1.) It’s not an RPG. — This game is billed as an RPG. Even though you have dialogue options throughout, and some of them are hilarious, that doesn’t really make it an RPG. The storyline is still just as linear as Final Fantasy X, which makes it an adventure game. You don’t actually “role play,” you just get to choose good, bad, or neutral dialogue options.

2.) The story is incredibly bland. — What’s that? A rogue alien has hatched a plan that will destroy all life in the universe? Yawn.

3.) The “ZOMG 8 Alternate Endings!” are really just 2 alternate endings. — There is a good ending and a bad ending. That’s it. There are minor variations in each, but those do not constitute “alternate endings.” Chrono Trigger had 12 endings, and that game was on the Super Nintendo. You’d think that the makers of Mass Effect would strive for something more, but they didn’t because they are a bunch of lazy assholes. On the other hand, maybe they figured they couldn’t top Chrono Trigger and gave up.

4.) Slow loading times.

5.) THE FUCKING ELEVATORS ARRRRRGH! — Could these things move any fucking slower? OK, I get it. They are just an opportunity for the game to load the next area and have it appear seamless, but it’s just boring as hell. I’d rather see a loading screen than stare at my three motionless party members and listen to announcements over the PA system.

6.) The side quests are annoying as fuck. — This is unimaginative shit at its worst. “Oh, can you please go collect 3 of these items or 10 of those items?” Is this really necessary? I thought collecting shit was supposed to be something you did on a scavenger hunt, not a fucking video game. All I want to do is kill shit, not waste my time traveling from planet to planet, and digging in the dirt for some random crap that will give me absolutely no advancement in the storyline.

7.) Barren Planets — What exactly is the point of this? I mean, seriously, who thought it would be a good idea to have you drive around on huge piles of dirt looking for the next plot point? Idiots, that’s who. And anyone who thought it was fun to explore and find “extra stuff” in the Mass Effect wasteland of mediocrity is retarded.

8.) The secondary characters are completely unmemorable.

9.) Driving the car — I’d rather lick my own ass than spend another fucking second driving the car around. It’s a rubbery piece of shit that bounces all over the place. The mechanics of maneuvering this thing are horrendous. It only has the one shitty machine gun, and no cannon. And just like your hand held weapons, the gun can overheat, which is annoying as fuck. Oh, and let’s not forget that while you are repairing damage you can’t move. Everything about the car is just another, “What the hell were they thinking?” scenario.

10.) “Before I can give you this item that will save all life in the universe, first you have to do me a favor.” — FUUUUUUUUUUUUUCK YOUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The one positive side of this game, is that you can have sex with one of your crew members. And they have a nice ass, too.

As far as RPGs go, Mass Effect is terrible and a waste of time… but it’s still better than Okami.

Verdict: Bad

24
Aug
09

No More Heroes > Everything Else

Recharge that baby, Travis, yeah, thats hot.

Recharge that baby, Travis, yeah, that's hot.

Holy shit, I love this game!

I seriously have not been addicted to a game in a really long time. That is, not until I played No More Heroes. It’s basically an ultra-violent, playable anime with a sense of humor. The premise is that you are Travis Touchdown (awesome name, by the way), an otaku who wants to be the world’s greatest assassin. So, he decides to take out the world’s top 10 assassins with the lightsaber he won in an online auction (where else would you get one?).

Continue reading ‘No More Heroes > Everything Else’




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