Posts Tagged ‘RPG

16
Nov
13

The Last Story, L.A. Noire

The Last Story

Will The Last Story have a million sequels just like Final Fantasy?

I was really excited when this game got licensed for North American release. At first, Nintendo of America stated they had “no plans” to release this RPG in the U.S. even after it was a big hit in Japan and Europe. Great idea, guys. Let’s not release a game that was critically acclaimed, a financial success, and created by the same person who created the Final Fantasy series. Sure, Nintendo, you’re right, that shit’s not gonna sell at all.
Anyway, Nintendo of America finally pulled their heads out of their asses and released The Last Story for the Wii in late 2012. Now, I’ve long since given up on the Final Fantasy franchise. It has too rigidly adhered to extremely outdated JRPG tropes. Final Fantasy IX was the last game in the series I enjoyed, and my personal favorite was Final Fantasy VI. Final Fantasy X can still suck it.
10
Aug
12

Every Quest in Oblivion

Here’s a rundown of every quest in the game Elder Scrolls IV: Oblivion.

Part One: Obtaining the Quest

Doucherton the Rat-Faced: Hello, adventurer! I have a quest for you if you are interested.

You: [yes] / [OK] / [sure]

Doucherton the Rat-Faced: You are! That’s great. When would you like to begin?

You: [immediately] / [now] / [as soon as possible]

Doucherton the Rat-Faced: Well, I need you to go into the Cave of the Fart-Smellers and kill everyone inside. Do you think you can handle that?

You: [of course] / [absolutely] / [nope, but I’ll try anyway]

Doucherton the Rat-Faced: Excellent. I’ll be standing in this one spot all day every day until you get back.

Get ready to see plenty of guys like this giving you the same quest over and over again.

Part Two: Playing the Quest

This is the part where you walk ten thousand miles to get to the location of the cave marked on your map. Basically, this is every quest in Oblivion. You must always go somewhere and kill everything there. But sometimes they do change things up a bit. The quest can take place in the following locations:

  • A cave
  • An abandoned underground castle.
  • An abandoned underground monastery.
  • An underground grotto.
  • An old mine.

And they don’t always make you go there just to kill things. Sometimes the mission objectives are different. Here is a sampling:

  • Kill everyone in the cave.
  • Kill everyone in the cave with the help of a useless ally.
  • Kill everyone in the cave and retrieve an item.
  • Kill everyone in the cave and rescue a useless ally.

And who you kill can vary a lot, offering a refreshing bit of diversity.

  • Humans
  • Trolls
  • Undead creatures
  • Humanoid Demons
  • Vampires

As you can see there is quite a variety of things to do in this game. In one quest you might be sent to a cave to kill some undead creatures, while in a completely different quest you might be sent to an abandoned underground castle to kill some humans and retrieve an ancient artifact! The possibilities are really endless. It’s mind-boggling to think about how Bethesda crafted such a diverse and unique game. Every quest is so original, it’s like a breath of fresh air. Each adventure makes you feel as if you’re playing a new game time and time again. And the medieval fantasy setting, I can’t recall ever seeing that in an RPG before!

Killing the Fart-Smellers.

Part Three: Completing the Quest

You return to Town X and find that Doucherton the Rat-Faced lied to you, and he is not standing where he said he would be. A quick check of the time shows it is 2:00 AM. So, you decide to wait until morning. Doucherton the Rat-Faced returned to his spot at exactly 9:00 AM. He doesn’t have a job or any discernible interests so he spends most of his time just standing in this exact spot. You approach him, and he speaks to you. It’s funny because his voice sounds exactly like the voices of several of the bad guys you recently killed. But no matter…

Doucherton the Rat-Faced: How’s it going?

You: I completed the quest you gave me.

Doucherton the Rat-Faced: Have you done what I asked of you?

You: I just said that I did.

Doucherton the Rat-Faced: Oh, that’s fantastic!

You: ……

Doucherton the Rat-Faced: Well, thanks for killing all those guys. They won’t be bothering us any more.

You: ……

Doucherton the Rat-Faced: Now, about that reward I offered. You probably don’t really want it.

You: Actually, I do want it.

Doucherton the Rat-Faced: I was hoping you killed all those people out of the goodness of your heart.

You: No, I could really use that reward.

Doucherton the Rat-Faced: Well then, here you go. Don’t go spending it all in one place!

*Doucherton the Rat-Faced hands you 25 gold pieces. You scowl back at him.*

Doucherton the Rat-Faced: If you ever want to come back and see me again, I won’t have anything interesting to say!

Now, you hear a little drumroll and a message flashes across the screen: The Quest of the Indiscriminate Killings Completed. But you notice that you didn’t level up. Oh that’s right, Oblivion doesn’t use experience points in the same way that every other RPG ever made does. You have to build up specific predetermined skills (such as Talking, Fighting, and Jumping — you know, skills that are really important) and once those get high enough, you can level up. But you can’t just immediately level up. No, you have to find the nearest town with a bed and sleep. If you’re in the middle of a quest, that’s too fucking bad, you’ll just have to wait.

An incredibly rare outside battle.

Part Four: The Next Quest

Jizz-Hands the Furious: Hello, adventurer! I have a quest for you if you are interested.

You: This seems really familiar. And why is your voice the same as Doucherton the Rat-Faced?

Jizz-Hands the Furious: You are! That’s great. When would you like to begin?

You: But I didn’t say I would do it yet.

Jizz-Hands the Furious: Well, I need you to go into the Abandoned Underground Castle of the Attention-Whores and kill everyone inside. Do you think you can handle that?

You: Goddammit.

Repeat ad nauseum.

Of course, this very same criticism could be leveled at every video game ever made. Overall, Elder Scrolls IV: Oblivion can be a lot of fun. Just don’t expect a lot of variation throughout your 40 hours of questing. It is, without a doubt, the most underground game of all time.

Verdict: Average

I’m glad Pumpkinhead made the transition from film to games so well.

23
Nov
09

Ass Effect

Asssss Effect

Every website in existence told me that Mass Effect was essentially the second coming of Christ in video game form. So was it? Well, if Christ is a really annoying, boring asshole who closely follows standard genre tropes, then I guess the reference fits. Somehow, I don’t think that’s what they were going for.

Here’s a list of reasons why Mass Effect sucks:

1.) It’s not an RPG. — This game is billed as an RPG. Even though you have dialogue options throughout, and some of them are hilarious, that doesn’t really make it an RPG. The storyline is still just as linear as Final Fantasy X, which makes it an adventure game. You don’t actually “role play,” you just get to choose good, bad, or neutral dialogue options.

2.) The story is incredibly bland. — What’s that? A rogue alien has hatched a plan that will destroy all life in the universe? Yawn.

3.) The “ZOMG 8 Alternate Endings!” are really just 2 alternate endings. — There is a good ending and a bad ending. That’s it. There are minor variations in each, but those do not constitute “alternate endings.” Chrono Trigger had 12 endings, and that game was on the Super Nintendo. You’d think that the makers of Mass Effect would strive for something more, but they didn’t because they are a bunch of lazy assholes. On the other hand, maybe they figured they couldn’t top Chrono Trigger and gave up.

4.) Slow loading times.

5.) THE FUCKING ELEVATORS ARRRRRGH! — Could these things move any fucking slower? OK, I get it. They are just an opportunity for the game to load the next area and have it appear seamless, but it’s just boring as hell. I’d rather see a loading screen than stare at my three motionless party members and listen to announcements over the PA system.

6.) The side quests are annoying as fuck. — This is unimaginative shit at its worst. “Oh, can you please go collect 3 of these items or 10 of those items?” Is this really necessary? I thought collecting shit was supposed to be something you did on a scavenger hunt, not a fucking video game. All I want to do is kill shit, not waste my time traveling from planet to planet, and digging in the dirt for some random crap that will give me absolutely no advancement in the storyline.

7.) Barren Planets — What exactly is the point of this? I mean, seriously, who thought it would be a good idea to have you drive around on huge piles of dirt looking for the next plot point? Idiots, that’s who. And anyone who thought it was fun to explore and find “extra stuff” in the Mass Effect wasteland of mediocrity is retarded.

8.) The secondary characters are completely unmemorable.

9.) Driving the car — I’d rather lick my own ass than spend another fucking second driving the car around. It’s a rubbery piece of shit that bounces all over the place. The mechanics of maneuvering this thing are horrendous. It only has the one shitty machine gun, and no cannon. And just like your hand held weapons, the gun can overheat, which is annoying as fuck. Oh, and let’s not forget that while you are repairing damage you can’t move. Everything about the car is just another, “What the hell were they thinking?” scenario.

10.) “Before I can give you this item that will save all life in the universe, first you have to do me a favor.” — FUUUUUUUUUUUUUCK YOUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The one positive side of this game, is that you can have sex with one of your crew members. And they have a nice ass, too.

As far as RPGs go, Mass Effect is terrible and a waste of time… but it’s still better than Okami.

Verdict: Bad

22
Feb
09

Kiss My Colossal Ass

Oh shit.

Oh shit.

So I started playing Shadow of the Colossus for PS2 quite a while ago. The game has some really nice features, but it has ONE HUGE GLARING PROBLEM THAT PISSES ME RIGHT THE FUCK OFF! If you’ve played the game, I bet you know what that one thing is: wandering around the world map trying to find the goddamn Colossi. This morning I wanted to fight the seventh colossus, but I didn’t get to. I spent half a fucking hour riding the horse around, trying to find the boss. I eventually quit because I felt like my head was going to explode from the rage building inside me. Wandering around the world map in this game is much worse than in a Zelda or Final Fantasy game. At least in those games you can fight bad guys, level up, or discover secrets while traveling. Here, you get nothing. No music, no enemies, no anything. It’s minimalistic, and aggravating. Sure, it seems like a cool aesthetic choice at first, but if you can’t find the boss, it gets old quick. And the fucking sword is no help at all. You use the light to show you where to go, but it doesn’t help. It either points straight into a fucking mountain, or you are in a shady area, and you can’t use it at all. It’s really annoying. What the hell were they thinking? I’ll concede that the colossi battles are really fun and unique, but everything in between is the most uninspiring shit ever put on a disc.

Verdict: Boss Battles (awesome), Everything Else (shitty)

23
Oct
08

Final Fantasy X Can Suck It

I hate you, Tidus.

I hate you, Tidus.

Final Fantasy X has to be one of the worst pieces of shit that Square has ever squeezed out. It seems to me that the only people who liked this one had no other Final Fantasy games or other RPG’s to compare it against. I find it to be really disturbing that people are ranking the best RPG’s of all time as #1) Final Fantasy VII and #2) Final Fantasy X. I mean seriously, what the fuck? This game is complete bullshit. Let’s take a quick look at how Square completely fucked up the genre they had once revolutionized.

1.) No world map – Yes, instead of an expansive, detailed world just waiting for you to explore (not to mention wander around and level up), you are given a completely linear path in which you can only walk in one direction if you want to progress in the game. That’s total bullshit. Half the fun of any RPG is exploration, and that aspect of the game is taken right out.

2.) Grid Sphere System – What. The. Fuck. So instead of a traditional leveling system we have this incomprehensible grid where you can pick and choose what skills you want each character to learn. Ok, I’ll admit that it sounds cool on paper. But Jesus, did they even fucking test this shit out? It’s ridiculous. You don’t even get more HP or increased stats such as MP or strength when leveling up. No, you just get more moves on the goddamn sphere grid. You have to choose all your moves carefully and use your spheres appropriately, or you won’t learn the right spells at the right times or get all the necessary HP and strength upgrades. It’s fucking retarded, and overly complicates everything. Plus, I don’t even know where any of the cool spells are, so you never know which direction to move to optimize your characters.

I would much rather play this game.

I would much rather play this game.

3.) No Strategies Allowed – As in all previous Final Fantasy games, certain bosses have unique characteristics. For example, in Final Fantasy X, you can choose to either be close to, or far away from the boss, Evrae. Depending on your distance, the attacks you can use and it can use, vary. My first attempt was to stay far away and then move in once its HP had been drained. That didn’t work well, as it pummeled the living shit out of my characters. So the next time I thought I’d do the opposite. Unfortunately, once its HP was low enough, you couldn’t move away from the monster, it kept coming in after you. So basically, you don’t get to use any strategy you want. You have to fight it the way the game wants you to. Why even bother having this “option” in the first place, if they aren’t going to let you use it whenever you want? This is essentially Square’s method of having “fake strategy,” and saying “fuck you” to all the players.

4.) They’ve Been Talking for HOW Long Now? – Jesus. Tapdancing. Christ. They talk, and talk, and talk, and talk, and talk. Forever. In the old games there was tons of dialogue, but if you read fast you could get through it quickly and return to the gameplay. In this piece of shit you have to listen to the horrible voice acting. You can maybe skip half of it if you mash the X button furiously, but that gets old after a while. The dialogue is cheesy, the acting is high school quality, and the story is lame as hell. Plus, the main character, Tidus, is a really annoying asshole. This is the first Final Fantasy game where the main character was my least favorite. The story of the Final Fantasy games is one of the series’ biggest draws. But it’s tough caring about the story when you don’t give a shit about any of the characters.

5.) Graphics – They are blocky and pixellated. The backgrounds look like shit. The only things that really look good are the full-motion videos. Also, lip movements don’t match spoken words, meaning the dubbing was poorly done.

There are probably more complaints that I could add, but I can’t think of anything else at the moment. I can’t believe Square put out this monstrosity. What I can believe, however, is that this is everyone’s second favorite game in the series. People are idiots.

Verdict: Shitty




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