Posts Tagged ‘Wii
The Wii doesn’t get a lot of love, especially amongst self-described “core gamers.” What is a core gamer? A core gamer is someone who owns an XBOX 360 and/or PS3 and only plays games that are First-Person Shooters or have the words “Call”, “Duty”, “Medal”, “Honor”, “Counter”, “Strike”, “Halo”, or “Battlefield” in the title. Core gamers do not play adventure, puzzle, RPG, party, stealth, fighting, or rhythm games. Another important part of being a core gamer is constantly posting on the Internet about how terrible Nintendo is and how each system is a giant piece of crap, without actually owning one of their systems or playing any of their games.
Core gamers have derided Xenoblade Chronicles as a piece of trash because: 1) It’s on the Wii, 2) It doesn’t have high-definition graphics, 3) umm, 4) …
It’s a strange argument to make as core gamers don’t play RPGs in the first place, but let’s not get too technical. Half the fun of being a core gamer is shouting grammatically incorrect obscenities on the Internet about games they’ve never played.
I recently finished playing No More Heroes 2: Desperate Struggle. I reviewed the original game and gave it an Awesome rating. It was a super-amazing game, and if it was legal I would have married it. The goddamn religious-right in this country continues to claim that marriage is only allowable between a man and a woman. Until I die I will fight for a person’s right to marry disc-based media. But I digress…
As I loved the original game, I had very high expectations for the sequel. Fortunately, it did not disappoint. The sequel improves almost every aspect of the first game. There were a couple of changes I didn’t like, but on the whole, they pulled off a superior sequel.
The story is more or less the same. You play as Travis Touchdown, the former number one ranked assassin in the world. After attaining the top status at the end of the first game, he walked away, hoping to never be seen again. However, his friend was murdered, and he was brought back into the fold with an eye for revenge. To get his revenge, he must kill the current number one ranked assassin. Unfortunately, Travis has fallen to rank 51, and has to climb his way back up. Continue reading ‘No More Heroes 2: Desperate Struggle’
OK, seriously, why won’t the goddamn doors in Metroid Prime 3 open? I had the exact same problem in the first two Metroid Prime games. This is one of the few flaws in an otherwise great series. In previous Metroid games, entering/exiting rooms was a piece of cake. You shot the blue-bubble door, it vanished, and you passed through. Why is it so much harder in the Metroid Prime series? Considering that the technology has advanced, you would think it would be much easier. But oh no. With greater technology comes greater opportunities to fuck up. In Metroid Prime, you shoot the blue bubble and it vanishes, leaving behind a solid gray door. When you get in close enough proximity to it, that door opens up, allowing you to pass through. The only problem is that HALF THE TIME THE FUCKING DOOR DOESN’T OPEN! I end up walking right into the door, back away, walk into it again, and repeat 5-6 times before it finally opens. With all that back and forth, I feel like I’m making the character bash her head against the door.
I swear to god, I’ve tried everything. I shot the blue bubble up close, I shot the blue bubble from far away, I shot the blue bubble from medium range, I cleared the room of enemies, I approached the door from various angles, I tried bombs and missiles, I tried everything short of giving the door a blowjob in an attempt to get it to open. I can’t be the only person to have this problem. And it has to be a problem, because I had this same issue when I played the previous games on the Nintendo Gamecube. Was this a game design flaw? Was this some programmer’s sick joke? I bet the fucker who came up with this was the same asshole who created the trash-bombing mini-games in Super Mario Galaxy. I can imagine him now, laughing his ass off while frustrated gamers around the world try 10 times to get through every closed door in the game. And believe me, there are a shitload of closed doors. It becomes really annoying, really fast, especially if you are low on energy and trying to outrun an army of bad guys.
Eventually, the door does open, but only after it fucks with you a few times. Now that I think about it, this had to be intentional. Why else would they change the simple blue-bubble doors of the older Metroid games to the blue bubble plus solid gray door? I bet it was a conspiracy perpetrated by the NHK. Either that, or it was a plot to make gamers think their controller/game wasn’t working correctly, so they’d go out and buy a new one. Or maybe it was a plot by the alcohol companies to get people so frustrated they would start drinking heavily. One of those has got to be the reason. I’m sure of it.
Ok, so apparently people love crap. They must. There is no other explanation for why stuff like live-action Transformers, Kanon, Twilight, and every show on MTV are so popular. This love of shit spreads to every media, including video games. A while ago I wrote a completely even-handed review of Okami for the Wii. Despite my best warnings to you people, you didn’t listen. Despite horrible sales, you continued to write glowing reviews lauding the “merits” of this game, and guess what message you sent to the creators?
“LOL HEY CREATORS OF OKAMI TIHS GAME IS AWESOME YOU SHOULD TOTALY MAK EA SEQUAL LOL!”
And video game designers being the money-hungry whores that they are, decided to go ahead a make a sequel. If the first one didn’t sell, then the sequel will totally be a success, right? Now there is Okami 2, which is titled Okamiden. Typically, sequels will keep the best elements that worked in the original game, get rid of the aspects that didn’t work, and offer additional changes to create a new gaming experience. Is that what they did with Okamiden? No, of course not.
Did they get rid of the terrible Celestial Brush that never worked? No. Well, then they must have gotten rid of the monotonous side-quests of circling trees. No. Um, so they let you finally take recognition for being a god? No. So they must have changed up the repetitive combat system? No. Uhhh, is it a side scroller? Sorry, still no. Continue reading ‘Okami 2: Why Don’t You People Listen to Me?’